I'm a little worried about my two-year-old nephew. Whenever my brother and I hang out, we like to play video games. My brother doesn't have any problem with his son being in the room when we're playing violent, gory games like Gears of War. It makes me uncomfortable. Isn't my nephew too young to be exposed to stuff like this?

Junieg-it doesn't look like I will change your mind either. Although, when you say more people are against them, I'm sure you mean on this board, and not in this country generally (assuming you are from the US). That's largely a generational difference, and one in which the critics are often uninformed (for the record, you do know that Child's Play 3 was a movie, not a video game, right?). The same thing happened with comic books in the 1950's. I had kind of hoped to present the other side and allow concerned parents some time to think about the issue before jumping on the "violent video games are evil and kids should never play them" bandwagon.

Stephy-what I was getting at was, Bandura's experiment was very flawed. It was conducted in a very artificial setting that tells us nothing about any real life situation. It tried to link learning of violence to the hitting of a Bobo doll, a toy that is meant to be hit. Hopefully you'll agree that there is a huge difference between hitting a doll and hitting a person. Finally, the kids in that study were invited, and even encouraged, by the researcher, to engage in that activity. That smacks of both researcher bias and demand characteristics-kids will feel like they have to do this activity to please the man in the white coat, not that they will do this in a normal, everyday situation.

Mr Blond, yes, I know that Child's Play 3 is a movie and not a game, sorry to side track there. My feelings are the same however whether a game or a movie. They are just as damaging. And no, I'm not from the US, I am Scottish.
As for giving people time to think about the issue, do you imagine that just because you chose to air your views, that is the first time that any of the parents on this message board have thought of them. I am sure that all good parents have thought long and hard about such issues already and have made up their own minds how much access their child should have to such things. You just presented a platform. Thanks.

My apologies Junie, I seem to have answered for you there. Please add your own comments.

No problem stephy. You said more or less what I might have said anyway. 

Here in the US, there are often attempts to legislate the sales of violent video games to minors, which violate our First Amendment right to free speech. After a while, it became apparent that the way to counter this was not to combat the legislators, but rather to change popular sentiment about these games so it is no longer an issue among their constitutents. I do understand that most people have thought about the issue. I was just trying to provide more information that they may not have known at the time. People can often be shocked at buzz words like "murder", "blood", etc., without looking further into the context of the game, or basing their decisions on personal prejudice against that content. When balancing the two sides, who did you listen to? If only people from the video game industry voiced support of their products, it leads to the notion of "evil corporation trying to profit off our children", which is easy to dismiss out of hand, vs. independent accounts of how the game was enjoyable and harmless for many people. Did you automatically believe studies like the Bandura experiment and the more recent game studies, or did you take time out to see how they can be flawed? Did you ever consider the positive effects such as those mentioned in the Gerard Jones article I linked to? Had you ever heard that argument before then? You are both well-intentioned, but I want to ensure you have all the facts before forming your opinion. If you had heard these arguments before, or they haven't persuaded you, I am still curious to know why you think I am wrong.

I'll leave you with this little fact: in my country, starting in about 1992, when video games first started becoming increasingly violent, we have seen an almost steady decrease in our crime rate. In fact, our crime rate is currently at a 30-year low.

Bandura was only one of the theorists I have studied, and no, I did not automatically believe everything I read. We are taught to go into the reasearch and read the pros and cons of any argument. All theorists have their doubters and some doubts are justified. I have also read a lot of reasearch which upholds your point of view, including the link you added.
These games, videos etc may not have caused you, or many other people problems, but have caused major problems for some people. I know the argument is that these people may have had flawed personalities before they had contact with the material, but it has exacerbated their problems. Whilst material like this has warnings and age  restrictions it can hardly have warnings about the type of people they are unsuitable for. How can that be policed or contained?
On a more personal note, we have three year olds running around our Centre at the moment 'shooting, killing, blowing-up etc', a few of them wearing Spiderman outfits. Do you think this is suitable development in such formative years. This is now being passed down to the even younger children. We are trying to help children develop using very gentle methods taught by Montessori, Froebel and Steiner. We are educating our children in caring for themselves, others and the planet they live on. Nowhere in any of their teachings is there room for violence. 

I will say that video games can impact some kids who are already mentally disturbed. However, there are also some kids who, if given a pair of scissors, would gouge someone's eyes out. Would you then say that it is best to ban kids from using scissors? Unfortunately, some kids will fall through the cracks, and the best defense is constant vigilance for signs of danger.

As for the kids in the Centre engaged in pretend killing, I wouldn't worry about that being developmentally harmful. It is done in their own fantasy world, and while adults may be horrified at the literal meaning, for kids it has important symbolic meaning. Here's Gerard Jones again to tell us more:

We don’t help children learn the difference between fantasy and reality when we allow their fantasies to provoke reactions from us that are more appropriate to reality. When a child is joyfully killing a friend who loves being killed, we don’t make things clearer for them by responding with an anxious, ‘You shouldn’t shoot people!’ Instead we blur the very boundaries that they’re trying to establish. We teach them that pretend shooting makes adults feel threatened in reality, and therefore their own fantasies must be more powerful and more dangerous than they thought. The result for the child is more anxiety and self-doubt, more concern over the power of violent thoughts, less sense of power over their own feelings, and less practice expressing their fantasies.

Also, Henry Jenkins, a professor of media studies at MIT, explains that violence in play takes on an entirely different context than in reality. He is speaking about video games specifically here, but it can be generalized to the sort of play these kids are engaging in. These kids can still learn empathy and gentleness while allowing their fantasies to take on a different tone.

Classic studies of play behavior among primates suggest that apes make basic distinctions between play fighting and actual combat. In some circumstances, they seem to take pleasure wrestling and tousling with each other. In others, they might rip each other apart in mortal combat. Game designer and play theorist Eric Zimmerman describes the ways we understand play as distinctive from reality as entering the "magic circle." The same action — say, sweeping a floor — may take on different meanings in play (as in playing house) than in reality (housework). Play allows kids to express feelings and impulses that have to be carefully held in check in their real-world interactions. Media reformers argue that playing violent video games can cause a lack of empathy for real-world victims. Yet, a child who responds to a video game the same way he or she responds to a real-world tragedy could be showing symptoms of being severely emotionally disturbed. Here's where the media effects research, which often uses punching rubber dolls as a marker of real-world aggression, becomes problematic. The kid who is punching a toy designed for this purpose is still within the "magic circle" of play and understands her actions on those terms. Such research shows us only that violent play leads to more violent play.

As Freud once said, "sometimes a cigar is just a cigar." Don't read too much into it.

What a fascinating discussion! I must add that I'm currently doing research for a dissertaion, and thus far the evidence overwhelmingly suggests that violent children come from violent homes.  There will of course be exceptions to that.  The video game/media answer is, I think, too simple of an answer. 

As for play, my research is really centering on the methods in which we've restricted boys' play over the last few decades.  We no longer allow our children to play naturally - it's either too violent, too aggressive, too dirty - all of our play is structured.  We take away so many of the avenues by which our children, particularly our boys, learn all sorts of lessons, and then we wonder why they have difficulty communicating when they're older, and act out aggressively.  We don't want our boys to play like boys...and then we don't understand why they have problems when they're older.  It all makes for interesting discussion.

I think if video games really had an effect on us everyone from my generation would either be locked in a white room trying to eat pellets and run from ghosts or have trouble crossing the street one pixel at a time.

Our culture is more violent now probably because firearms are more readily available and children recieve less personal attetntion from parents, teachers and the community at large.

I think that its fine just because he watchs you play a violent game doesn't mean that he is gone be a murder or anything.